illuminator from operationflashpoint.info has found an interesting post in the Codemasters OFP2 section. The post has been written by jigglybean, a Senior Community Manager of Codemasters. You can view the post below.
said ...
Some of you have to realise a few things here. With GRID, the game is deep into development, so assets for the game are free flowing. However, with OFP2, it still is in development - very early still and there is a lot of work to do.
If we were to release screens of an untextured map, or vehicle, many would say how crap it looks. Ideally it would be nice to take a game through the development cycle with screenshots (for example) but it would really have a negative impact on the game overall.
We ARE working on releasing alot of information for the community when it is available, and we promise, it will be an information overload! Lots to come soon!
Could that mean that OFP2 won't be released in 2008?
"Codemasters takes up time to release new information and in-game screenshots of OFP2, but at least this two render pictures (which are better versions of older picture releases) appeared on our partner site operationflashpoint2.info."
Codemasters confirmed in an interview with videogaming247 that Operation Flashpoint 2 will be definitely released in winter 2008. Codemasters will soon start a release countdown on the official OFP2 website.
LostBeyondRetrieval PL and Espanol16 have released their latest mission. Here is a brief intro for the mission.
"Team SiK, team from Poland is showing you mission: Enbattled v1.01 This mission was made by LostBeyondRetrieval and Espanol16. Operation Flahpoint version 1.96 is needed. Mission is in English language version. Mission takes place in HAW_A shau Valley. It's about lonely USA outpost in Jungle."
Hoz from OFPEC has informed the community that Marek from Bohemia Interactive has updated the Biki with information about the 1.11 beta patch. Read more about engine and data changelogs on the Biki article.
1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
* Fixed compatibility issues with Vista x64 platform * Voice over net and multiplayer related fixes and improvements * Fixed Out Of Memory problems caused by exhausting 32b virtual address space * Significant optimizations with large view distances * AI bridge pathfinding much improved * Fixed some bugs in the AI target recognition both visually and aurally * Improved airplane turn dynamics simulation (including improved rudder simulation) * Fixed clipping issues with 16:9 or TrippleHead displays
Matt Rochelle informed us about the ECS Mod an modification similar to OFP's ECP. It adds secondary tank explosions, crew bailing on fire, chimney smoke, amazing sound Effects, AI shouting and much more to the game. Find out more on their website.
The Enhanced Configuration System (ECS) is a privately developed addon for Armed Assault by the ECS team. It was riginally written for Operation Flashpoint in 2005, to increase the Co-operative gameplay, game environment, effects, and AI reactions. The project was completely reworked for Armed Assault in February 2007. Since then, the project has grown and expanded to include many features far beyond it's original inception. The mod was expressly intended for co-op use only and is not geared to PvP missions. It is however fully compatible in both single and multiplayers modes, including the campaign and Queen's Gambit.
Some weeks ago a small preview article by a german pc magazine has been released on the official PC Action website. There are not many new informations, but here is a little summary of interesting facts:
● There is no health bar
● If you get hit, you will bleed and won't be able to aim and shoot precisely (like in OFP)
● Only a medic can heal you
● Every air and land vehicle has been created as realistic as possible with appropriate sounds
● There will be detailled vehicle damages and dirtiness (like in Colin McRae: Dirt)
● The most realistic ai can be influenced by fear and enthusiasm and develope own tactics
In addition the german pc magazine PC Games Hardware has released a new small render picture.
Jan Hovora from Bohemia Interactive has released a new article about ArmA2 Vegetation progress on the BI Developer Blog.
This new entry is about : - New shaders, - Change in engine, - Visual aspect of vegetation, - Clutter (grass surfaces), - Future. And tells us some nice things about ArmA2 WIP such as :
From lessons that we learned about the performance impact of trees, we developed a new way of making a grass model that is more effective for drawing than in Armed Assault but looks much denser and better visually. This is also based on the knowledge that in the first lods we must target on surface reduction and in far lods on vertex reduction, because far lods are drawn with a very limited amount of pixels. There is also a nice change in the engine, where we can now particularly colorize vegetation clutters by satellite map, this allows us to produce non-repetitive surface with a more realistic look that naturally fits to the landscape ...
Alex Sworn informed us that new informations about the upcoming ArmA 2 have been released. First of all there is a czech preview on Tiscali Games (including new screenshots), and then there is a big preview (6 pages) with many new infos and screenshots in the German PC-Games. k@voven has bought the magazine and released some information on the BI Forums.
- The new Island Chernarus (the mag describes it as country, so I don't know if it's really an island anymore) shall be 230 sqare km in size. The name means translated into english Blackrussia. (I'm not sure with this one, because in German you call Belarus also Whiterussia) - The landscape is made after an original landscape in CZ - In this country pro communist forces strike against the democratic government and try to get back to russia. But their atempt fails and so they declare the Social republic of Charnarus. The remaining democratic forces now ask the West for help and the USA are sending their forces. It takes place in 2009. - You don't play one anonym soldier anymore, but someone out of a small 5-man team, called Razor from the US Marine Corps. You can also switch between the members if you want. - More than 50 weapons and more than 50 vehicles - Online gaming with up to 50 players - There shall be RPG elements (like talking to civilians) - In the new view called High-level-command your troops can be navigated like in a strategy game. - AI will be better (Called micro AI. Will be able to move precicely through the enviroment) - The Editor will have a 3D Mode
Vehicles spotted: Osprey, MI-24, AH-1, Huey, M1A1
Further there are train tracks, the trees look really cool in some kind of autumn style and the grass also looks a lot better
Clue finally released his SP Mission after BETA testing it with the NAM community. He has this to say as the mission’s overview:
"The NVA have set up a listening post in the jungle, and are monitoring all radio communications. Your team is preparing attack the base and destroy the radio tower."
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